// Kony


#include "AbilitySystem/BaseAbilitySystemGlobals.h"

#include "BaseAbilityTypes.h"

FGameplayEffectContext* UBaseAbilitySystemGlobals::AllocGameplayEffectContext() const
{
	// return Super::AllocGameplayEffectContext();
	//把原版父类中的方法替换成自定义的
	return new FBaseGameplayEffectContext();
}
